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SOURCE Fingerprint Digital, Inc
Kids Play Together to Hone Math, Reading, Science & Language Skills; Boosts 21st Century Readiness Skills, Collaboration, Communication and Critical Thinking
SAN FRANCISCO, Sept. 12, 2013 /PRNewswire/ -- Fingerprint, a mobile entertainment network for kids, is teaming up with TigerFace Games, an award-winning app developer, to deliver seven new collaborative learning apps that allow kids and families to play and learn together. This multi-title release on the Fingerprint Play network is inspired by the power of collaborative learning. Ideal for home or school, these new apps allow kids in groups of two to four players to team up or go head-to-head to hone their math, science and language skills using a single tablet.
"These types of collaborative learning apps are using technology to drive the most engaged, social learning by bringing kids together around a single device – much like the successful dynamics of a board game," said Nancy MacIntyre, CEO and co-founder of Fingerprint. "For families, TigerFace Game's award-winning apps on Fingerprint's entertainment network are no doubt the future of a shared, mobile-learning experience at home and at school that is both purposeful and fun."
Collaborative play and learning – where kids work together to solve problems– is becoming increasingly important. Research has found that collaborative learning helps improve retention, enhance interpersonal skills and even improve time on tasks1. At its core, collaborative learning is about a shared experience and ultimately, about relationships. Technology, and specifically games, can be an ideal tool to get students actively engaged with one another and also with the subject matter.
"TigerFace has introduced collaborative learning apps across schools in the UK, and we're thrilled to bring our best learning apps to the Fingerprint network for families everywhere," said Kate Ho, Managing Director of TigerFace Games. "Whether brushing up on math facts or enjoying a quick word battle, it's this kind of social game play that translates into learning moments shared between kids."
These new apps by TigerFace bolster Fingerprint's library to 40 apps that appeal to kids from ages 3-13 and range in flavor from reading and music to math and manners. The new range of collaborative learning apps, available exclusively on the Fingerprint network, includes:
Additionally, Fingerprint and TigerFace today unveiled a single-reader, science-based interactive story.
Collaborative apps are best played on a tablet and are currently available at the App Store for the iPad.
About Fingerprint Digital, Inc.
Fingerprint is a digital entertainment company for kids and the creator of Fingerprint Play, the first kids' mobile learning and entertainment network for children 3-13. Working with top developers from around the world, Fingerprint Play offers 40 engaging edutainment apps that range from reading and music to math and manners. Fingerprint is funded by leading consumer tech investors including Corus Entertainment and K2MediaLabs. For more information, visit www.fingerprintplay.com or www.facebook.com/fingerprintplay.
About TigerFace Games
Tigerface Games specializes in tablet-based games that support collaborative learning and foster problem solving skills for home and the classroom. The TigerFace games use the multi-touch interface to enable two children to talk and work together to solve a puzzle using the same device. TigerFace develops for iOS, Android and SMART Table platforms. These learning games are influenced by games and education in equal measure. Tigerface Games is based in Edinburgh, United Kingdom.
Sources: 1) Edutopia
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